I started off the project by creating a series of mood boards to help establish a few potential directions we could go with the look and feel of the UI. From there, I took those different directions and mocked up some faux UI screens, just to see how each direction would hold up when applied to various UI elements (dialog boxes, the HUD, etc). Then, once the team agreed on which direction looked and felt the best, I put together a UI art style guide that we used throughout production.
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The Sims Medieval Main Title Screen |
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Universal Loading Screen |
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Main Menu/Ambition Selection Screen |
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Various UI Elements |
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Mood Board 1 |
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Mood Board 2 |
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Mood Board 3 |
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Style Exploration 1-A |
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Style Exploration 1-B |
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Style Exploration 2-A |
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Style Exploration 2-B |
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Style Exploration 3-A |
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Style Exploration 3-B |
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Main Title Screen - Alternate Treatment |
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